crit
- crit的基本解释
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n.
[指环王Online]critical hit or cast,重击。游戏人物都有自己的重击率, 每次魔法攻击或者物理攻击都有一定的几率造成比平常更高的伤害。
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A: Combat doesn't really have any notably strong or weak stats. At high gear levels ArPen stacking towards the hardcap tends to be strong, but that doesn't appear to be true for everyone. As the crit cap tends to be an issue for combat, Hit is fairly useful and crit/agi a bit weaker than was historically true. In the absence of crit-cap issues, the best yellow stat is generally Haste.
对于战斗来说没有特别强或者特别弱的属性,高端装备堆破甲比较有用,但是并不是适合每个人,当你的爆机率成为问题后,命中依旧是很有用的,但是敏捷暴击的重要性比以前来说,弱了一些,当暴击不是问题的时候,急速是最好的黄色宝石
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Why is it not acknowledged that a generous crit rate of 17%(12% from gear, 5% from holy spec) on a Holy Priest will be reduced to 7% against any class with 400 resilience, and the gimpy talent surge of light will only occur 4.5% of the time with that crit rate on Smites?
是否把对方400韧性时,1个17%爆(12%装备5%天赋)的牧师的爆击率只有7%,并且那个吝啬的天赋把惩击爆击产生特效的几率降到3.5%考虑进去?
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Why is it not acknowledged that a generous crit rate of 17%(12% from gear, 5% from hol恶意广告pec) on a Holy Priest will be reduced to 7% against any class with 400 resilience, and the gimpy talent surge of light will only occur 4.5% of the time with that crit rate on Smites?
是否把对方400韧性时,1个17%爆(12%装备5%天赋)的牧师的爆击率只有7%,并且那个吝啬的天赋把惩击爆击产生特效的几率降到3.5%考虑进去?
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crit:暴击
增加你剔骨(Eviscerate)的伤害 15%.在杀死一个获得经验的目标后, 给你 40% 增加下次险恶攻击(SS) 背刺(Backstab) 伏击(Ambush)鬼魅攻击(Ghostly Strike)的暴击(crit)几率.一级提升8%,
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crit:致命
致命的基本作用是将你攻击产生的一次命中(Hit) 变成一次致命(Crit),致命不改变有效攻击次数,命中不足会影响到致命实际效果的情况仅发生在到达了致命上限的情况下,一般情况下我们无需关心,
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crit:重击
如题~敏捷对物理攻击重击(crit)、闪避(Dodge)几率影响 在不计装备和天赋影响的情况下,重击和闪避几率受以下因素影响: 1.重击/闪避的基础值和变化值 角色的重击/闪避几率中,有一部分是不受敏捷影响的(这里称为 基础值),
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crit:批评
contra,contro 相反 | crit 批评 | de 向下
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Ability Crit:技能会心一击率
Critical Hit 会心一击率 | Ability Crit 技能会心一击率 | Melee Attack Power 格斗攻击力
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